For those who haven’t see the calendar, today marks the return of Guild LFR, and the first LFR of the season.

Harmesi took over LFR from me at the end of Uldir and has been doing an excellent job.

This is a good opportunity to get in gear for alts or hope for titanforged trinkets and weapons for mains. Any loot you don’t need, save until after the run is over – we will be doing loot rolls as a group at the conclusion of the LFR wing. Harm runs a tight ship and rolls fly by fast, so pay attention if you think you may need something!

For those who haven’t raided with us before, it’s a great opportunity to get your feet wet. While both main raid teams are pretty full right now, we’ve always got an eye out for those who can fill roles in case of absences or join the team when someone quits raiding.

Harm will be running LFR on a weekly basis. Wing 1 is the only one out right now, but when wings 2 and 3 release, they’ll be on the list as well.

This week’s LFR starts in about half an hour, 3pm EST. We hope to see you there!

Welcome back to the weekly raid roundup! For the new folks joining us, every week I take a look at what we did right and wrong on each boss we faced. Sometimes the roundups can be lengthy, while others are blissfully short. I include notes about what we need to watch for and what we should remember from the Warlords, so keep an eye out! There’s also a link to the Warcraft Logs for each session, so you can refresh your memory or follow along.

I used to do Roundups on a per-night basis. As a result of the two teams, for now I’ll be sort of combining nights / boss fights, as each group is progressing similarly and learning similar lessons along the way.

As a reminder, teams are Geeks and Freaks (Red Team) and Masters of Mayhem (Black Team). I may use names or designations interchangeably as I write.

Opening Night

Champions of the Light

This is a deceptively simple boss on paper. However, Black Team struggled to keep its adds under control.  Black team adds ran crazy and often stood either inside the DPS area, or in consecrate. Red Team, perhaps learning from Black’s mistakes, fared better in that regard. However, Red Team struggled to dodge blinding in spite of having better add management. Most of Black Team’s mis-steps came as a result of tank wrangling; most of Red Team’s were a result of DPS not paying attention.

Warlord thoughts: If you’re not using https://wago.io/bfaraid2 then all you’re doing is making your life difficult. Speak with Tiv or Quetzie to get Weakauras up and running for the first time, including using the new Weakauras Companion to keep your WAs up to date.

Masters of Mayhem: 1 attempt
Geeks and Freaks: 2 attempts

Masters of Mayhem pulls ahead by 1 fight

Grong

Grong can be a bit hectic if you’re not careful. Ranged need to stack on a marked player and move in a clockwise fashion to dodge the fire-bombs. Adds should be interrupted (call outs, please!) and nuked. Designated players will take the orb to force the boss to Tantrum. We had an unfortunate mishap on Red Team where an orb didn’t get used (it only has a 20 second cooldown) and caused a lot of raid-wide damage. Lesson learned! Black Team found success in having only 1 DPS go for the orb and use it every time, for consistency. However, Black Team lusted at the start of the fight, when they should have lusted at the end like Red Team, as he hits 40% or less HP. In spite of mis-steps, both teams 1-shot Grong.

Masters of Mayhem: 1 attempt
Geeks and Freaks: 1 attempt

Masters of Mayhem is still in the lead by 1 fight

Opulence

Opulence is a really fun fight when it goes well, and a frustrating fight when it doesn’t. Black Team suffered terribly from 2 accidental boss resets (lesson learned: tank minibosses by the door), and from twice having their topaz carrier die to lack of healing buff (hint, hint). Black Team had issues with CCing the adds properly. Rotations of cooldowns and knowing when to use them is crucial. Red Team’s right side struggled with the add turning and movement, causing all but one of the team’s wipes in the process. Red team also allowed one of their Topaz bearers to die to the lack of healing buff. However, Red Team had the most successful-looking of the groups’ kills; they were able to properly rotate their Topaz buffs to coincide with when adds spawned, because they were more successful at keeping Topaz players alive then Black.

Warlord thoughts: We’ll probably get a weakaura that tells you if you have the healing buff or not when the boss casts and share it with our topaz-bearers, so you don’t die quite as easily.

Masters of Mayhem: 7 attempts
Geeks and Freaks: 5 attempts

Geeks and Freaks comes up from behind and pulls ahead by 1 fight

Conclave of the Chosen

Conclave is the start of the hectic bosses, and the start of where we get dirty with alliance bodies and racials (eugh). Black Team bore the brunt of the learning curve here: we started going in a different boss-order than we ended on, we learned the hard way about timing the boss deaths, and we picked up strategies for stacking and unstacking along the way. Red Team suffered from people simply not paying attention: too many people keeping Hex in the group (or dispelling Hex early), and especially too many people allowing Kimbul’s stun to hit multiple people in a stack.

Masters of Mayhem: 4 attempts…but not yet down.
Geeks and Freaks: 6 attempts…but not yet down.

Masters of Mayhem Thursday logs
Geeks and Freaks Saturday logs

Act II: Akunda Boogaloo

Conclave, continued

Both groups benefited from overnight resting and reorganizing between fights. However, Red Team had an unfortunate overlap killing Gonk at the same time the tail-end of the Paku active effect was going. This resulted in a lot of deaths, with a messy (but successful!) kill in the end. Black Team only had 4 deaths on their successful kill, which was a full three minutes shorter than Red Team’s. Whoof.

Warlord thoughts: Yeah, remember that weakaura pack? Go ahead and download it. The timer on Kimbul is very short. You cannot finish your cast – cancel your spell and move move move! Don’t call out every time you are silenced unless you have been silenced for over 10-15 seconds or so. The healers can see you. Take a breath, move to the center, and wait for the rest to catch up.

Masters of Mayhem: 3 attempts
Geeks and Freaks: 2 attempts

Masters of Mayhem pulled itself up and teams are tied again

King Rastakhan

The King is a very interesting fight, with multiple phases, multiple rooms, and multiple strategies all involved. Black Team again suffered through experimentation and the learning curve. They realized that tank swaps should happen during the Scorching Detonation, when Rasta is standing still. Red Team had all ranged characters sit on the far side of Rasta as opposed to anywhere Bwonsamdi. Neither team was very successful at stacking both tanks for phase 3 transition. Both teams have issues of spreading fire killing people (seriously, pay attention – don’t move unless you HAVE to, and move early if you do!)

Warlord thoughts: Unless your circle overlaps another person with fire, or the boss, sit still! Much like eye beams on Zek’vos, people without the effect should move away form you, not vice-versa.

Masters of Mayhem: 5 attempts
Geeks and Freaks: 4 attempts

Geeks and Freaks squeaks into the lead by 1

Mekkatorque:

Ahh, back to our lovely Horde racials! Mekkatorque is a pretty simple boss, as long as we keep comms clear and bring debuffs behind the rocks we’re supposed to. Black Team had a cleaner kill in less time, at 7 and a half minutes, with majority deaths in the last 40 seconds; Red Team lost more people (averaging 2 per minute) and spent over 10 minutes on the fight. On Red Team, there were two major issues: people not dodging Buster Cannon (it’s a pretty big radius), and people getting hit by Gigavolt Blast. Pop a defensive, stay out of sight for the last 5 seconds (fuck your DPS, nobody cares), and wait for the debuff to drop.

Warlord thoughts: Everyone did a great job keeping comms clear and standing still so they didn’t run over the people who’ve been shrunk down.

While we broke tradition of taking pictures with dead bosses (we’ll do it for Jaina and for heroic, of course!), Quetzie got a lucky drop Friday of the G.M.O.D. and took an appropriate photo on Monday:

Masters of Mayhem: 1 attempt
Geeks and Freaks: 1 attempt

Geeks and Freaks is still in the lead by 1 fight

Stonewall Blockade

Blockade is a true Blockade at this point. I don’t have any intel on the left side boat. Right side, we need to spread out more and swap harder to the add. We may want to change DPS around for normal – fewer but stronger on right boat, since we have to work harder with the add spawning and all that. Black Team made it off the boat every time and had a lot of problems with managing adds, pools, and other garbage. Red Team only made it off the boats once or twice (in spite of Black’s practice session on Sunday). We also faced frustrations with the adds teleporting to the middle of the pier in spite of dropping them far in the back. Hopefully Blizzard fixes this.

For anyone unfamiliar with the strategy for clearing sea swell puddles, here’s a handy drawing from Quetzie, by popular request:

Everyone should stack on moon and x to start. After Sea Swell, move right fast. Those with the clearing debuff should follow approximately the path in green (including purple warlock portal) to clear out safe spots for others to stand. As soon as spots are cleared, the raid should “reset” back to moon and x.

Warlord thoughts: Less is more. We’re going to have to bench underperformers here because too many bodies, especially underperforming bodies, will set us back more than on any other fight. Proper strategy on the pier is to have ranged face the adds until the add gets close to the boss. Warlock portals will be indispensable for clearing goop and making it to the back of the room. Using blinks, dashes, etc is especially useful as well. Any slows work on the adds, but stuns, knockbacks, roots, etc do not.

Masters of Mayhem: 4 attempts…so far
Geeks and Freaks: 5 attempts…so far

At the end of week 1, both teams are tied up at 26 fights on the path to the first Jaina kill of the season

Masters of Mayhem Friday Logs
Freaks and Geeks Monday Logs

Overall thoughts:

The Warlords are all very pleased with how both groups did. Neither pulled too far ahead of the other and both progressed pretty much equally. If not for the add TP bug on Blockade, Black Team might have gotten to Jaina; with fewer bodies, Red Team could have said the same. Hopefully a weekly M+ chest and some experience (more info vids are releasing all the time) will help us down this boss and bring us closer to downing Jaina.

If Blockade is still bugged, we could potentially look at the first pair of bosses on Heroic this week. That said, feel free to run them on your own time. It’s not part of our schedule, so don’t worry about the lockout. You won’t get penalized for it.

I’m especially impressed with the problem-solving capability of Black Team and the tenacity of Red Team. Black team banged their heads on boses in many different directions to hone strategy, even when it might cost a kill. Meanwhile, can we rename “Red Team” to “Res Team”? Losing 10 people to Inevitable End (including both tanks), resurrecting both tanks, and still downing Rastakhan for the kill, is pretty wild. And that’s not counting the crazy kill we experienced on Conclave – maybe we should call ourselves “The Long Haul”!

In other news, I’ve updated the Raid Team page to reflect having two groups, and updated the Raid Attendance page for Battle of Dazar’alor. You can now track your Vanguard status and marvel at your wonderful transmogs (or…fix the shitty ones).

Let me know how you liked the format of this Roundup. If you’d like me to separate the groups more, I can do that next week.

Hi everyone. As you probably heard, we are looking to round out our PVP leadership team by bringing in another Warbringer to host Wednesday’s rated battlegrounds.

If you have any interest (don’t be shy!), please contact Lunzzul. The Wednesday night event will be yours to run and manage and you will be a true asset to the PVP leadership team, as well as being one of the guild’s officers. Again, please speak to Lunzzul if you have interest in running this night!

Uldir, as much as we’re all sick of it now, was a big milestone for us. Let’s take a look back on it and reflect a little.

Uldir was the first time we’ve hit the ground running on a raid when the expansion started. It’s the most confident we’ve felt and the most prepared we’ve been going into a raid tier. We had ton of pre-planning going on – info sheets, boss videos a plenty, etc.

This was the first time we cleared a tier in one week. It took us 2 nights to down 7 bosses, and we took 2 more nights to kill G’huun, netting 8/8 off the get-go.

The following people earned Vanguard and / or a spot on the Raid Team page during Uldir (I may have missed some):

Anukhet
Arianrhod
Avarkus
Beastthuntt
Bellelina
Bulborbish
Choochoobear
Corignis
Deathhoss
Eviandrae
Foxxie
Grimmshock
Harmesi
Haromuk
Harvesting
Ibrokewind
Jibbles
Jimlahey
Julifton
Kamahl
Konflic
Lillithh
Lineda
Livre
Miatreeleafa
Nekoluna
Neocide
Nighteld
Orektarg
Pickpocket
Psychoshift
Quetzie
Qwaylas
Ripblade
Rowdyrival
Rwandarousey
Shaynanigans
Sheekey
Sylvvannas
Telann
Tiraffe
Treeson
Tusker
Uncletouchhy
Urostek
Vermin
Wendal
Widrickina
Xazzan
Xuxun
Yazza
Zextol

 

Our total boss kills are approximately as follows (n / h / m):

Taloc (14 / 16 / 11)
MOTHER (14 / 15 / 5)
Fetid (15 / 14)
Zek’vos (17 / 12)
Vectis (16 / 13)
Zul (17 / 10)
Mythrax (17 / 9)
G’huun (17 / 6)

There’s a few missing (this is based off of my armory kills + a few nights I remember being on my alt or missing; I rarely if ever pugged the raid) but it gives a good general sense 🙂

First Normal kill: Thursday, September 6
First G’huun kill: Monday, September 10
First Heroic kill: Friday, September 21
First full Normal clear: Thursday, September 27
First Heroic G’huun kill: Friday, October 19th
First Mythic Taloc kill: Thursday, October 25th
First Mythic MOTHER kill: Thursday, November 8

Total mammoth conga lines: 1

Total Corgi raids: 1

Total high-quality Quetzie drawings: 4

Raiding with y’all: Priceless

Yup, you read that right. For those who missed it…raid teams, plural. Starting in Battle for Dazar’alor, we’ll be running two raid teams. It’s possible that we’ll hit a slog in BfD and combine back into one, but for now, we’d rather run two teams and cross that bridge when we reach it, instead of bench 20+ people.

The Warlords referred to each team by an assigned color during the creation process (Black and Red – Lok’tar ogar!), and the main tanks in each group decided on team names beyond the color designation.

We proudly present…

BLACK TEAM
“Masters of Mayhem”

TANKS:
Telann
Atesies

HEALS:
Corignis
Arianrhod
Livre
Harvesting (th) / Treeson (fr)
Rollyboi

DPS:
Urostek
Jibbles
Anukhet
Kamahl (th) / Tiraffe (fr)
Lillithh
Azziria
Avarkus
Bellatori
Uncletouchhy
Deathoss
Rowdyrival
Coldryder
Briannda
Hospitalfood

RED TEAM
“Geeks and Freaks”

TANKS:
Grimmbrew
Ripblade

HEALS:
Julifton
Bellelina
Shaynanigans
Ryzin
Throatshock

DPS:
Lineda
Harmesi
Vermin
Bulborbish
Beastthuntt
Vellitha
Eviandrae
Konflic
Sylvvannas
Xuxon
Haromuk
Vaughna
Sashaflay
Zuldrat
Lackasack
Torchwarrior

 

The teams will be in flux, and we will attempt to balance them. That means that if one team pulls way ahead of the other, we’ll mix them up so they both proceed at a comfortable pace. We’ll do our best to match skills, class needs, etc across the raid groups.

Red team should fill out the sheet determining what days of the week they will be raiding on. We will let Red Team know asap, hopefully by the end of the week, so the group has plenty of time to prepare.

Raid leads do not appear on either list (except Telann as tank one side and Zex (Ryzin) as healer the other). If teams run concurrently, we will split 2 and 2. If they go on opposite days, we will fill roles (dps, heal, etc) as needed.

If you do not appear on either list, it is because of several of the following…

  1. You did not confirm the rules with a Warlord yet
  2. You have not attended raids yet
  3. You attend raids too sporadically to find a niche or guarantee a spot for you yet
  4. You’ve not spoken to a Warlord at length to get a spot in spite of the above – make sure to reach out to us! We will likely have you fill out a line on the Red Team sheet to help us decide which team would be best to fill you in on.

We might make very small adjustments to teams before  BfD launch, depending on comp needs and who will be available as backups or not. We will reach out to anyone affected by changes.

Be sure to check out the Raider Homework before start. It has a video list of the first 8 bosses!

The Pterrodax mount questline, Child of Pa’ku, is shareable again! Quickly take advantage before Blizzard patches through a fix.

Here is our first post about it

How to Get it

Step one: Find someone who already has the quest “A Child of Pa’ku” in their quest log. It MUST be this intro quest, none of the others will work.
Step two: Join a group they are in
Step three: They will share the quest with you
Step four: You are now on the quest!

Pay it Forward

All we ask is that if you receive the shared quest from a guildmate, find another guildmate and quickly add them and follow the steps above to help them along on their journey.

You can also ask in guild chat if anyone is available or needs it. Just point them to this post for more information!

Congratulations to all of our new Vanguards this week:

Tiraffe, Julifton, Rowdyrival, Shaynanigans, Uncletouchhy and Livre!

We’ve also had a number of new AOTC holders this week:

Atesies, Anukhet, Grooverider, Tivie, Grimmbrew, Uncletouchhy, Telanlan, and Auluriya!

For the Vanguards, we’ve updated the monthly donation sheet. If you are a Vanguard or will be one before the 15th, please donate by February 1st. These fund our feasts and flasks!

Tonight we had a pick-up from where we left off last night for G’huun. Congrats to Ministry members new and old: Beastthuntt, Shaynanigans, Nighteld, Livre, Gnardawg, Jynxx, and Harman!

Composition for 1/11 and 1/18

Next week, those who got benched on Friday or missed the Saturday group that lack AOTC will have priority to remain in-group to get AOTC (for example: Uncletouchyy got sat on Friday when we trimmed people, and Yarzza missed Saturday).

Continue reading

Another submission about what MoD means to our members! Lillithh writes:

After a long hiatus, I came back to WoW to enjoy the new expansion. Little did I know, my previously (like MoP era) active raiding guild consisted of members that were last online 2 years ago. In a bit of a panic, I searched for an active guild in the WOW guild interface and requested to join MoD, because I liked the guild description best among others. Looking back it was more of a hunch and that made me request to join MoD over others. It was definitely the best decision I have made in this game!

I only expected a group of people to help me through quests and run some raids (LFR ugh) but I found a group of very generous and kind-hearted people who love to have fun and treat the guild as a family. Blizzard should thank these guys for all their doing because if it wasn’t for them, I probably wouldn’t enjoy this expansion as much as I am enjoying right now, and leave for some other game. My favourite moments were when we raided as a group of corgis (all those corgi butts!) and had an impromptu mammoth congo for our Zul kill.

Anyone else remember those moments?

 

Lillithh continues:

I love how MoD is a casual guild that knows how to get down to some serious business! Can’t wait for the new raiding tier to come out to tackle with my guild family!

We love having you here, too!

Remember to enter into the Social Giveaway before January 1st! We love reading all of your stories and experiences.